To expand on 'b32', any clothing would need the same bone weighting/influence that the character has.
I'd create the clothing as a separate object, but in my animating application let the app know the clothing will use the bones from the character. I know this is possible in Lightwave3D, I've no idea about other 3D apps.
I'd create the clothing as a separate object, but in my animating application let the app know the clothing will use the bones from the character. I know this is possible in Lightwave3D, I've no idea about other 3D apps.