Perhaps you could model a character and a cloth using the same set of bones? That way, they should be able to animate in the same way.
Beside LoadAnimMesh there is a command LoadAnimSeq, that loads only the animation part of a 3d model. Maybe it comes in handy for this purpose ?
Beside LoadAnimMesh there is a command LoadAnimSeq, that loads only the animation part of a 3d model. Maybe it comes in handy for this purpose ?