_33
'some almost impossible odds' - yeah, but Jacques you weren't using the charge-up shot option ;-) (or many of the power-ups I think).
I think there's something of personal pref here as well - I'm ok with games that have changes in pacing - in fact I get a bit tired of the insistence on continual combat in games - and that will influence my design decisions, but others just want combat all the time.
Having said that, if I were to reconsider some of the levels, the part were you walk through the tower could have been condensed into a cutscene.
For sure - but as a one man 'team', there comes a time when you just need to get something out, else your project's likely to stall - permamently, and I was at that point.
'some almost impossible odds' - yeah, but Jacques you weren't using the charge-up shot option ;-) (or many of the power-ups I think).
I think there's something of personal pref here as well - I'm ok with games that have changes in pacing - in fact I get a bit tired of the insistence on continual combat in games - and that will influence my design decisions, but others just want combat all the time.
Having said that, if I were to reconsider some of the levels, the part were you walk through the tower could have been condensed into a cutscene.
But, IMHO the game could have been made with additionnal "on the side" combats, or one on one, or deathmatch, whatnot
For sure - but as a one man 'team', there comes a time when you just need to get something out, else your project's likely to stall - permamently, and I was at that point.