Chalky/big10p
I agree he makes some good points regarding skirmish/multiplayer/save, but it was the use of the word 'ruined' in the summing up that had me a bit miffed - I think that was a bit of a stiff assessment.
Ruined?
(As an aside, I am starting to get the feeling that 3d indie games just seem to get a harder time than 2d indie prods. Just how many pixel platformers and SHMUPs does the indie world really need?)
As for his dislike of of the slower levels, I have to wonder if the fact that he's plowing through 2-3 games a week for review doesn't affect his perception of slower levels in a game? I suspect if it had been combat all the way, he might have commented on how the combat becomes repetitous.
But the fact is, the game just isn't selling. Admittedly it's only been about three weeks since release, but I don't mind letting on that I've only sold about 10 copies and that's mainly to my fellow blitzers (appreciated guys!)
I've been getting consistent feedback that people really enjoy the demo though. Just this morning, I got an email out of the blue from a guy saying he's played a lot of games, and he really enjoyed the demo - enough to email me. I wrote back thanking him, along with a link to where he can buy the full version ;-)
Out of eight makes the comment that;
That's true - it's a linear run-through of 17 levels that gives you perhaps 5-8 hours of entertainment. Once played through, you can replay any level thereafter whenever you want - if you want.
So it may be the price point. I've dropped the price to $14.95USD. (Apologies to those who've bought the game)
Additionally, I've submitted the game to Manifesto Games and Merscom Publishing. It's possible Merscom may request additional features (skirmish) be implemented.
Also, it's due to be included on at least one PC mag's coverdisc in France. So maybe with these two avenues and the cheaper price, more people will be tempted to grab it.
I agree he makes some good points regarding skirmish/multiplayer/save, but it was the use of the word 'ruined' in the summing up that had me a bit miffed - I think that was a bit of a stiff assessment.
Tank Universal has a unique presentation ruined by some questionable level pacing and the lack of skirmish or multiplayer features.
Ruined?
(As an aside, I am starting to get the feeling that 3d indie games just seem to get a harder time than 2d indie prods. Just how many pixel platformers and SHMUPs does the indie world really need?)
As for his dislike of of the slower levels, I have to wonder if the fact that he's plowing through 2-3 games a week for review doesn't affect his perception of slower levels in a game? I suspect if it had been combat all the way, he might have commented on how the combat becomes repetitous.
But the fact is, the game just isn't selling. Admittedly it's only been about three weeks since release, but I don't mind letting on that I've only sold about 10 copies and that's mainly to my fellow blitzers (appreciated guys!)
I've been getting consistent feedback that people really enjoy the demo though. Just this morning, I got an email out of the blue from a guy saying he's played a lot of games, and he really enjoyed the demo - enough to email me. I wrote back thanking him, along with a link to where he can buy the full version ;-)
Out of eight makes the comment that;
Tank Universal is a nice little game that just doesn’t have the depth to maintain interest for very long.
That's true - it's a linear run-through of 17 levels that gives you perhaps 5-8 hours of entertainment. Once played through, you can replay any level thereafter whenever you want - if you want.
So it may be the price point. I've dropped the price to $14.95USD. (Apologies to those who've bought the game)
Additionally, I've submitted the game to Manifesto Games and Merscom Publishing. It's possible Merscom may request additional features (skirmish) be implemented.
Also, it's due to be included on at least one PC mag's coverdisc in France. So maybe with these two avenues and the cheaper price, more people will be tempted to grab it.