Clothing a character in Blitz3d?

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Here it what i do

Modeling.
1) Model a basic model with all moves. with skletoon.
2) Split this model into parts. with the bones. export to blitz3d


In blitz3d
1) Load the Head,Arms,Chest,Legs each part into a type object.
2) load the skletoon animation. if not saved with orginal export.

3) Write my own function to make the animate command. that animates types instead of Entitys.


type human
field head ;Contain the head includes animated skletoon
field chest ;Contains the chest includes animated
...


THats basic it.
You will not have the error there body bobs stick out of jacket.

one draw back is slowdowns.

One tip
You can load in new animation to bodyparts.


to simply fying above:
Split the Human into parts. each parts animated with own skletoon. Just make sure they animate exaktly the same.