Been wanting to do this for awhile, but even after doing some reading over at MSDN, I've no idea how exactly one is to go about getting B3d to actually interact with the xinput dll.
Bit of a beginner altogether when it comes to dealing with DLLs, so I'm unsure if this is something that actually requires me to copy the DLL to the folder of the project and run it from there, or if there's a global call or something I can have B3D make to interface with it and work from there...
Basically, been playing around with my bro's 360 controller on my PC (purchased me a wireless receiver for all 360 devices recently, works a charm for the most part), and with DirectInput, there are some limitations involved, which for me primarily means the controller's two triggers play tug-of-war with each other, where-as my desired result is to have them both work independently on the z-axis.
Anyone got some experience with this, or workaround means of trying to do what I want?
Bit of a beginner altogether when it comes to dealing with DLLs, so I'm unsure if this is something that actually requires me to copy the DLL to the folder of the project and run it from there, or if there's a global call or something I can have B3D make to interface with it and work from there...
Basically, been playing around with my bro's 360 controller on my PC (purchased me a wireless receiver for all 360 devices recently, works a charm for the most part), and with DirectInput, there are some limitations involved, which for me primarily means the controller's two triggers play tug-of-war with each other, where-as my desired result is to have them both work independently on the z-axis.
Anyone got some experience with this, or workaround means of trying to do what I want?