animation question

Blitz3D Forums/Blitz3D Beginners Area/animation question

Pete,

B3d speed excels at calculation stuff, it is surfaces it seems to have problems with.

Is there anyway you can reduce the md2 polys in the far bgd to very low polygon? I guess Im suggesting a sort of LOD on the md2s. I wouldn't have thought a nicely ligthmapped low poly level would give you too much headache unles you have lots and lots of surfaces - then it would.

In my latest project I have had 40+ boned, animated b3d models running around with lots of polys, lots of textures and particle - ok it was on a high end duo core, but B3d can achieve it. I believe md2's are more efficient in fps terms than b3d.

IPete2.


IPete2.