I-S Talent Competition 07

Miscellaneous Forums/General Discussion/I-S Talent Competition 07

Hello,

I am to represent Ironstorm in the englishspeaking community (as written in his post).

Somehow (that logo, the prizes) it looks like a compo for 3d games or tools, what chance does a 2d game make? And I don't mean puzzlegames (like match3) here, as their concept is rarely depending on 2d or 3d, but I mean retro'ish games such as classic platformers 'n such.


Although the logo might imply that 3D games are more likely to be more successful in contest, I have to say that threedimensionality does not say anything about a game's quality. Think of yourself, I am sure you would rather vote for a good 2d game than for a bad 3d game. So would the rest of the community.

"If you implement particle or sprite effects in your application you have to submit the code, but you may decide wheather it should be published or not."
oO And what if I include green smurfs who're humming the Requiem of Faure? :) Seriously tho, what's the intention of *this* specific rule?


You are absolutely right. This was our fault and this rule is just a leftover of last year's contest and was included just "copy&paste" like. And since it doesn't make any sense to keep it, it will be removed from the website by today evening (which means in a few hours).

Furthermore you do not have to enclose your code to your submission, only if there is reasonable doubt from our side whether your game or application was made with Blitz we will ask you to send it to us, but actually a look into the .exe file is enough to find out.

"You have to have started the project after the beginning of the contest."
No one can check that. One might use a large library of ready-made types/functions -made in the past few years- so that creating a game is almost like RAD. Just take Grey Alien's game framework kit, that's been a lot of work, what if someone makes a game with it these next 6 weeks? So, the definition of 'the project' is vague. Is it *all* the code there is in the project (inclding libs), or is it only the RAD code, or perhaps the scripts?
It's all a bit in contradiction with this rule:
- It is allowed to use libraries, DLLs and codes which are not your own.
Those libs/dll's were no doubt started/finished before this compo started.


The rule that the project has to be started after the beginning of the competition simply exists to avoid anyone's advantage because he/she has a lot more time. Of course we have no proof for that unless someone has made publications about his game before the contest began. And I don't think that you can produce a good game only equipped with a few libraries, you would not be very successful without any programming skills at all.

is it possible to cheat by *not* using a Blitz version to make the product?


What do you want to cheat with? C++? I couldn't think of a programming language which is easier to use than Blitz (and one will probably recognize a game made with one of those odd game making programs).

If you have any further questions, feel free to ask. If you don't want to do that here, write me an eMail to question@...

Best regards,
Justus