Hi !
To Games coders gurus...
I use delta timing into my code. This works fine but, i've a pb with my smooth vertical 32x32px tiles scrolling.
Display tiles at _floating positions_ (scrollY# = ScrollY# + Delta# * ScrollingSpeed#) produce some tiles overlay or an 1 px blank line between two tiles rows (see picture). Do you think that i must choose another timing algorithm (avoid delta timing) to scroll the tiles at integers positions ?
This Screenshoot illustrate my problem (image heavy, so follow the link) :
Click here!
Many thanks for you help !
To Games coders gurus...
I use delta timing into my code. This works fine but, i've a pb with my smooth vertical 32x32px tiles scrolling.
Display tiles at _floating positions_ (scrollY# = ScrollY# + Delta# * ScrollingSpeed#) produce some tiles overlay or an 1 px blank line between two tiles rows (see picture). Do you think that i must choose another timing algorithm (avoid delta timing) to scroll the tiles at integers positions ?
This Screenshoot illustrate my problem (image heavy, so follow the link) :
Click here!
Many thanks for you help !