And this ?
Graphics 800, 600, 0, 2 SetBuffer BackBuffer() ang1# = Rand(360) ang2# = Rand(360) ang2r# = ang2# Repeat ;draw angles Cls Origin 400, 300 ;red=angle1 Color 255, 0, 0 x1# = Cos(ang1) * 120 y1# = Sin(ang1) * 120 Line 0, 0, x1, y1 Text x1 * 1.2, y1 * 1.2, ang1, 1, 1 ;aqua=angle2 Color 0, 255, 255 x2# = Cos(ang2) * 120 y2# = Sin(ang2) * 120 Line 0, 0, x2, y2 Text x2 * 1.2, y2 * 1.2, ang2, 1, 1 Origin 0, 0 ;calculate angles from coordinates Color 255, 255, 255 angle1# = (ATan2(y1, x1) + 360) Mod 360 angle2# = (ATan2(y2, x2) + 360) Mod 360 ;show calculated angles Text 0, 60, "angle1= " + angle1 Text 0, 80, "angle2= " + angle2 ;calculate differences angdif1# = (angle2 - angle1) angdif2# = (angle2 + 360 - angle1) angdif3# = (angle2 - 360 - angle1) ;determine smallest difference If (Abs(angdif1) < Abs(angdif2)) And (Abs(angdif1) < Abs(angdif3)) Then angdif# = angdif1# If (Abs(angdif2) < Abs(angdif1)) And (Abs(angdif2) < Abs(angdif3)) Then angdif# = angdif2# If (Abs(angdif3) < Abs(angdif2)) And (Abs(angdif3) < Abs(angdif1)) Then angdif# = angdif3# ;show difference Text 0, 100, "difference= " + angdif# ;show usage Text 0, 0, "usage:" Text 0, 20, "use cursor keys to move angle1, use space to apply difference" ;cursor keys = move angle 1 If KeyDown(203) Then ang1 = ang1 - 1 If KeyDown(205) Then ang1 = ang1 + 1 ;automove with space If KeyHit(57) Then ang2r# = angle2 - angdif End If If ang2r <> ang2 Then ang2 = ang2 + Sgn(ang2r - ang2) Flip Until KeyHit(1) WaitKey() End