Faster 2d for B3D > 1.98

Miscellaneous Forums/General Discussion/Faster 2d for B3D > 1.98

HMM! As I though Sprite Candy (whilst fantastic for sprite work) is not the best choice for text that has to be updated very regularly as it has to rebuild the entire mesh each time.

For example I let users see various 'engine' stats (tris drawn, render time etc) if they hit the F11 key. These stats are updated every time round the loop so SC would have to rebuild it's mesh each time.

Not good.

So back to my original request...

How about Mark update the 2d stuff in B3D so it's fat like FastText?