entitypickmode problem

Blitz3D Forums/Blitz3D Programming/entitypickmode problem

no,no... If I scale the sprite, the entitypickmode will work as if it wasn't scaled....
I use entityradius (wich is stupid) because it decreases the area of entitypick.. but obviously, it's a spherical pick area....
for now I only use text textures for these sprites...
so it only works with smal Texts, For instance "no" or "yes"... If use a sprite with the text "Load Game" the area will not cover all of the, X.
I've thought of using PickedX() or PickedY(), but it harder, to do it...