.Newton Wrapper for Blitz3D

Blitz3D Forums/Blitz3D Userlibs/.Newton Wrapper for Blitz3D

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Works well with my license Key. Compiled with DevCPP
MAybe a PB with VC++. I'M not a C/C++ guru, but, try this modification in the include file

char *license_key >> const char *license_key
typedef void(WINAPI *DLL_phWorldCreate)(int plane, const char *license_key);


Keep me in the loop ;-)