oh... I made a custom mesh... that has the triangles like a line...
Here is the code
Here is the code
Function CreateGrid:Tmesh(sgx:Int,sgy:Int,sx:Float,sy:Float) Local mesh:Tmesh = CreateMesh() Local surf:TSurface = mesh.CreateSurface() Local i:Int,vcount:Int=-1 For i = 0 To sgx surf.AddVertex(-sgx*sx/2,0,i-sgy*sy/2) surf.AddVertex(sgx-sgx*sx/2,0,i-sgy*sy/2) vcount = vcount + 2 surf.addtriangle(vcount-1,vcount,vcount-1) Next For i = 0 To sgy surf.addvertex(i-sgx*sx/2,0,-sgy*sy/2) surf.addvertex(i-sgy*sx/2,0,sgy-sgy*sy/2) vcount = vcount + 2 surf.addtriangle(vcount-1,vcount,vcount-1) Next ScaleEntity mesh,sx,0,sy mesh.updatebuffer() MoveEntity mesh,1,0,1 Return mesh End Function