So what's the best Physics Lib for B3D these days?

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Well, the "decent example" is exactly Stevie G's post.... currently the BEST verlet usage I saw in the Blitz community.

I don't know if the source will be available finally, but the game is very good, I hope the game can be finished.

I saw a benchmark table in the plugins sections, if speed isn't the consideration, PhysX can do many plus things like cloth/force field without hardware.