Have you tried using the SetBlitz3DEventCallback function ?
My c++ isn't all that, but I suppose it should be something like this:
SetBlitz3DEventCallback(*bbcallback);
(The star sign should mean that it is a pointer to the function)
My c++ isn't all that, but I suppose it should be something like this:
SetBlitz3DEventCallback(*bbcallback);
(The star sign should mean that it is a pointer to the function)
//found this in google as being a standard callback procedure: LRESULT CALLBACK bbcallback(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { if (message == WM_MOUSEMOVE) { ... } }