For those who are also wondering about the shadows and shading on the 3 closest barrels: it's exactly how nature does it too. There is another light source coming from the camera's side, as you can see from the valve shadow.
Shadows of solid objects do not cumulate. Try it yourself: lift your keyboard so that you can see it's shadow, and then put your mouse under the keyboard, do you see a seperate mouse shadow? No. In the picture, the main shadow comes from the barrel which is closest to the lantern, that's your keyboard shadow. If you have a shadow coming from a transparent object, that's a whole different story, then you can indeed cumulate shadows.
The 3 closest barrels are lit up on their camera side, but if you look even more closely you can see how much brighter they are on the lantern side, especially look at the barrel on the rear right corner.
Btw, this whole thing runs at 186 FPS, while even 25 FPS would be enough, considering that all movies on TV are 25 FPS and the human eye cannot register more than 25 FPS. However, I use still 60 FPS in my games, as it brings some computer-related advantages, like natural physics speed, and better sync control, basically things which the eye cannot see.
Shadows of solid objects do not cumulate. Try it yourself: lift your keyboard so that you can see it's shadow, and then put your mouse under the keyboard, do you see a seperate mouse shadow? No. In the picture, the main shadow comes from the barrel which is closest to the lantern, that's your keyboard shadow. If you have a shadow coming from a transparent object, that's a whole different story, then you can indeed cumulate shadows.
The 3 closest barrels are lit up on their camera side, but if you look even more closely you can see how much brighter they are on the lantern side, especially look at the barrel on the rear right corner.
Btw, this whole thing runs at 186 FPS, while even 25 FPS would be enough, considering that all movies on TV are 25 FPS and the human eye cannot register more than 25 FPS. However, I use still 60 FPS in my games, as it brings some computer-related advantages, like natural physics speed, and better sync control, basically things which the eye cannot see.