I think adding .fbx support is the way to go.
You can export a .b3d and load that directly, but I think .fbx will be the best solution as an intermediate format.
Collada died from its own bloat. I went on the Collada forum to find someone to write a loader, and I got an offer to do it for like $8000.
You can export a .b3d and load that directly, but I think .fbx will be the best solution as an intermediate format.
Collada died from its own bloat. I went on the Collada forum to find someone to write a loader, and I got an offer to do it for like $8000.