The mesh/surface functions are identical to Blitz3D's except for the AddVertex() command:
AddVertex surf:TSurface,x,y,z,nx,ny,nz,u,v
We don't have water yet. Wait until we do. I'm not in a rush to sell this to you.
AddVertex surf:TSurface,x,y,z,nx,ny,nz,u,v
We don't have water yet. Wait until we do. I'm not in a rush to sell this to you.