Bi-Directional Rotation

Blitz3D Forums/Blitz3D Beginners Area/Bi-Directional Rotation

Another question while on the subject of vehicles:

How is realistic collision between wheels (with shocks) and the terrain done?
AlignToVector
seems the closest command to what I'm looking for. It still won't work in a world with ramps (or hills) due to the fact that it only aligns to one axis.