Thanks 4 the info :)
The dragon i made (see gfx sh.case) had gaps, but i was using only 1.0 weights and no IKs.
Now u mention it though, I seemed to get distortion when i loaded it in fragmotion, but that is because frag decided to put in its own weight values which screwed it up. For some reason it loaded fine into b3d (mabe b3d doesnt support weights, im not sure :/ )
The dragon i made (see gfx sh.case) had gaps, but i was using only 1.0 weights and no IKs.
Now u mention it though, I seemed to get distortion when i loaded it in fragmotion, but that is because frag decided to put in its own weight values which screwed it up. For some reason it loaded fine into b3d (mabe b3d doesnt support weights, im not sure :/ )