I totally agree with Chroma.
I don't want to use the full set of dx features whatever the version. But I do want to be able to knock out a game or demo that looks nice without having to learn really complex low level stuff, hence working with a BASIC language.
I'd like to add a feature of a special particle sprite that automatically rolls all nearby ones with the same texture into into a single mesh and stuff. And those convex hull collisions too
I don't want to use the full set of dx features whatever the version. But I do want to be able to knock out a game or demo that looks nice without having to learn really complex low level stuff, hence working with a BASIC language.
I'd like to add a feature of a special particle sprite that automatically rolls all nearby ones with the same texture into into a single mesh and stuff. And those convex hull collisions too