What more do you want?
That's an easy one. Fast shadows, shaders, normal mapping (dot3 or whatever). It is paradoxal that people that usually scream for Direct X 9 features, expand the language here and there, actually won't even make the effort to learn C language, Direct X, Open GL, complex math functions, and dirty their hands in the endeavor.
You're right. We don't want to take all the time to learn C/C++/C#. That's why Mark is doing this and that's why a lot of us are here. I don't thin kit is that hard to do in a basic language that permits 2D, 3D and a host of functions and people around to help you out.
This is exactly my whole argument. When we have a good 3D lib then we have the whole enchilada. It shouldn't be that hard...we're so close... Note: This is not directly aimed at Chroma
Hehe, I didn't even see this line until I was almost done replying above. So this wasn't an attack back at you at all _33. But I hope you can see my frustration.