There's no doubt Blitz3d is long in the tooth and that it would be of doubtful wisdom starting a big project with the language at this stage.
Having said that, I like the simplicity of the language and frankly, if it hadn't been as 'basic' as it was, I wouldn't have finished/released Tank Universal.
When it comes to TU v2 I guess I'll be looking at Blitzmax + rendering lib, possibly Halo's engine or something similar.
Having said that, I like the simplicity of the language and frankly, if it hadn't been as 'basic' as it was, I wouldn't have finished/released Tank Universal.
When it comes to TU v2 I guess I'll be looking at Blitzmax + rendering lib, possibly Halo's engine or something similar.