That's blitz terrains, 8 Bit accuracy.
Use your own terrain system, don't use one giant mesh, break it up into a bunch of meshes and Blitz will handle hiding the ones that can't be seen. You'll get a massive frame rate boost that way.
I talked about the system I used on my helicopter game here
http://www.blitzbasic.com/logs/userlog.php?user=547&log=1319
Use your own terrain system, don't use one giant mesh, break it up into a bunch of meshes and Blitz will handle hiding the ones that can't be seen. You'll get a massive frame rate boost that way.
I talked about the system I used on my helicopter game here
http://www.blitzbasic.com/logs/userlog.php?user=547&log=1319