Heightmap from numerical data

Blitz3D Forums/Blitz3D Programming/Heightmap from numerical data

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That's blitz terrains, 8 Bit accuracy.

Use your own terrain system, don't use one giant mesh, break it up into a bunch of meshes and Blitz will handle hiding the ones that can't be seen. You'll get a massive frame rate boost that way.

I talked about the system I used on my helicopter game here
http://www.blitzbasic.com/logs/userlog.php?user=547&log=1319