Thank you Nomen luni for your feedback - and no problem, better late that never :)
Now that you've mentioned the monitor, I guess too that it could be the reason. I've tested my game on different pcs, and so far it runs smooth on all - and also I don't use any timer, since SpriteCandy makes only use of MilliSecs() to sync all the object movements.
So I would suggest you to update your monitor drivers; you may have some nice surprise in terms of performances :)
Regards,
Sergio.
P.S.
A new version is also avaliable. The astroship has now less inertia, as suggested by big10p, the bullets have a nice glow effect attached, and the bullet/asteroid collision is optimized and does not slow down the game anymore :)
I must confess, I would *do* appreciate more feedback =)
Now that you've mentioned the monitor, I guess too that it could be the reason. I've tested my game on different pcs, and so far it runs smooth on all - and also I don't use any timer, since SpriteCandy makes only use of MilliSecs() to sync all the object movements.
So I would suggest you to update your monitor drivers; you may have some nice surprise in terms of performances :)
Regards,
Sergio.
P.S.
A new version is also avaliable. The astroship has now less inertia, as suggested by big10p, the bullets have a nice glow effect attached, and the bullet/asteroid collision is optimized and does not slow down the game anymore :)
I must confess, I would *do* appreciate more feedback =)