Thanks for the second answer
I will try to explain better what i want to say with the first point
I have 100 diferent pngs on my game resources, in my game only appears 50 of this pngs at the same time, should i re-use the global TImages variables that i use to show them for loading two of this pngs?
Whats the size of a null TIMage? Can i have lots of the without use them and not worry about the memory?
I will try to explain better what i want to say with the first point
I have 100 diferent pngs on my game resources, in my game only appears 50 of this pngs at the same time, should i re-use the global TImages variables that i use to show them for loading two of this pngs?
Whats the size of a null TIMage? Can i have lots of the without use them and not worry about the memory?