Gabriel: If you look closely, it makes a lot of holes on every scan (scanners having a hard time with concave shapes), but since they make 10s of them and connect them with each other. If you take the 3DSMax render, they are all of them connected (and probably cleaned up manually).
Those would be awesome to use as a base for a low-poly and to render the normal map.
All that's left to do (after multiple scan, connecting, making a low poly version) is to rig it, skin it, uv texture it properly and animate it. In the end, it probably save something along the lines of 10% of the job in game dev.
Those would be awesome to use as a base for a low-poly and to render the normal map.
All that's left to do (after multiple scan, connecting, making a low poly version) is to rig it, skin it, uv texture it properly and animate it. In the end, it probably save something along the lines of 10% of the job in game dev.