GfK. You missunderstood my Amiga + earlier days, very rarely was ANYTHING finished. Proving that it is possible to change ;-)
Gabriel: Yeah good point. I guess if you know you are writing a prototype to assess viability it's different from going "YEAH I'M GONNA MAKE THIS GAME!" and then petering out for whatever reason. So your stats now look bad yet it's good business practice which is different from the "I'll start for fun, oh dear I gave up" approach.
***Bit tricky to define abandoned then. Perhaps it should be games that were started and got quite far (beyond prototype stage) with the intention to finish, but then never got finished.***
**Also, perhaps abandoned should include on hold for >1 year?***
Gabriel: Yeah good point. I guess if you know you are writing a prototype to assess viability it's different from going "YEAH I'M GONNA MAKE THIS GAME!" and then petering out for whatever reason. So your stats now look bad yet it's good business practice which is different from the "I'll start for fun, oh dear I gave up" approach.
***Bit tricky to define abandoned then. Perhaps it should be games that were started and got quite far (beyond prototype stage) with the intention to finish, but then never got finished.***
**Also, perhaps abandoned should include on hold for >1 year?***