Tested my game on Vista

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Tested Holiday Bonus on my partner's new Vista Laptop (HP HP NX7400, Core 2 Duo, t7200-2.0GHz, 2GB Vista Business, Intel GMA 950 Grapics) today and can state the following:

0) When I ran setup (made with Innosetup) I got a UAC warning, but was able to run it fine.

1) My innosetup installer (made in Dec 2006) worked fine BUT it had a LONG delay when creating shortcuts, perhaps it's because Vista didn't like my "naughty" shortcut locations (Desktop and Program Files) or some crap.

2) Game ran fine, no crashes. It's wrapped with Armadillo and had the usual splash screen so glad that worked. Haven't tried unlocking it with a key yet though.

3) Horrible one second sound delay on everything. Using BMax and FreeAudio. Haven't tried OpenAL yet.

4) Music breakup. I'm playing oggs with FreeAudio (loaded fully into memory) and occasionally the cut out totally for a few seconds then come back in. Nice.

5) My panning zooming christmas tree was smooth which was a good sign. Game was running at 60FPS but I'm pretty sure I saw the odd jerk/slowdown when particle effects kicked in, but I know that Vista was downloading all sorts of stuff in the background from the Internet. Haven't been able to test the full frame rate yet as I disabled Vsync on/off toggle in the commercial release. Default mode as DX not OpenGL. I'll test both later.

6) The game was "stretched" to fill the widescreen which is a bit rubbish. It should be 800x600 but I guess the laptop didn't use the correct aspect ratio and bars. I guess this is a driver setting somewhere until I make my framework auto-detect if it's a widescreen laptop and pick the correct res.

Anyone have any info about that graphics chip? I know it's probably crap but I'm interested in HOW crap.