The TRS-80 was black and white and used a tape drive. My dad got it for free. I think it took something like 30 minutes to load checkers, and only about one in ten times the tape would load properly.
The Ti99/4A cost about $600 back then which was probably like $1200 in today's dollars, and could display 16 colors with sprites that had one color each. Games came on cartridges though there was a tape drive to save your basic programs which never seemed to work right.
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The Ti99/4A cost about $600 back then which was probably like $1200 in today's dollars, and could display 16 colors with sprites that had one color each. Games came on cartridges though there was a tape drive to save your basic programs which never seemed to work right.
Seamless Texture Generator - Turn photos into high-quality seamless textures!
MAX: Sprite System - Animate position, scale, rotation, color, alpha, frame, and order! Attach sprites to one another, and the child's properties and position adjust with the parent! | Info | Info | Info
3D: Swift Shadow System - Cast soft projection-map shadows from animated meshes! | Info
3D: SwiftGUI - Make game-style interfaces with image-based fonts! | Info
3D: Swift Terrain System - Create fast and detailed terrains! | Info
Plus: SwiftBOBS - Draw and animate sprites! Five blending modes! | Info
Share*It | Paypal (See Share*It link for price details.)
Oh yeah, the TI-99/4A was quite powerful, made some rather decent programs and games in TI BASIC, too. There were times when I was hoping that I could convert TI BASIC to more modern code like in Blitz or C++, but that would take too long, since the structure was so old, that it would almost lose me in the translation.