FryGUI

BlitzMax Forums/BlitzMax Programming/FryGUI

I think the last version of ExtendedMiniB3D messed things up, but if you include the code in this thread:
http://www.blitzbasic.com/Community/posts.php?topic=69542
you can simply place TGlobal.EndMax2D before renderworld and TGlobal.BeginMax2D after it. That means all your 2d stuff in between gets rendered on to of the 3D. :)