Angel Daniel: I tried something like that before but didn't get the resulted I'd expected for some reason, I may have made it wrong. Basically there are two main things that affect smoothness a) jerks caused by background tasks, these are normally quite large deviations in time elapsed and b) jitters caused by rounding anomalies on millisecs/pixels (moire effect) and also sometimes tiny variations due to background tasks. The code I wrote sorts out both.
MGE: wow your framework is coming on nicely.
MGE: wow your framework is coming on nicely.