Using a File Descriptor with the SDK

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Hi, I've been thinking about this for a while:

#include <stdio.h>

FILE *hFile = fopen("file.3ds","rb");

BBModel mesh = bbLoadMesh(hFile);


I know the function bbLoadMesh() only accepts a string parameter and reads in the file from there and setups
everything else, but is there a way to pass the handle/pointer directly for processing without having the function to load file from disk?