MiniB3D is another way to go. I had been pondering that after realizing that a plugins system, which I was fussing over, would be absurd. (It would be better to craft user-friendly, abstracted functions in a way that makes it easy to customize from the outside. After all, BlitzMax already does modules!).
The only trouble there is that MiniB3D is still a tad young, so (while I completely trust in Simon's ability!) a more tried and tested engine would be a bit nicer :)
The only trouble there is that MiniB3D is still a tad young, so (while I completely trust in Simon's ability!) a more tried and tested engine would be a bit nicer :)