Yep, I'd like to see some discussion about the graphical hurdles (texturing tips, ideas for geometry, etc.) as well as some notes about the AI. In your previous worklogs you talked about the difficulty in debugging such an 'open' game, I'm interesting in hearing whether things got any easier as the game progressed.
Basically any 'behind the scenes' stuff. :]
Basically any 'behind the scenes' stuff. :]