Antialias

Blitz3D Forums/Blitz3D Bug Reports/Antialias

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In the graphics card industry there were possibly only 3 driver guys who new how to support dx7 style AA and at that time no one ever turned it on because bad framerates plus fuzzy edges was deemed bad for the frag count.

Due to the antiquated method of the edge style algorithms and the fact they were discontinued in the dx8 spec I would guess that number is a lot closer to zero. Or there is some mysterious back buffer format requirements we have not yet stumbled across but I gave up after a couple of recent attempts on both current gen nvidia and ati hardware.