I have to agree with simon, I have integrated an Octree scenemanager and tried it both with Arrays and TLists and the speedgain of arrays doesn't justify the work we would have to do for the coversation.
Atleast a lot of people whose were testing my new extended Version told me that the Octree version is faster than Blitz3D ( I couldn't compare as I didn't own B3D). And te Octree system is designed to be easily integrated to the original miniB3D version with a total of around 10 line changes so maybe simonh will add this additionally to his version.
Atleast a lot of people whose were testing my new extended Version told me that the Octree version is faster than Blitz3D ( I couldn't compare as I didn't own B3D). And te Octree system is designed to be easily integrated to the original miniB3D version with a total of around 10 line changes so maybe simonh will add this additionally to his version.