Hi,
I had planned to use ordinary 2D graphics for my game, but I just realized that HTMLViews and TextAreas could make some parts of the game a lot easier to code.
How does canvas perform if compared to ordinary 2D graphics? I guess it's slower, but how much slower? Has anyone done any tests? Experiences?
Do canvases have some kind of automatic buffers so that I don't need to redraw them every frame - only when I really need to update their contents?
I read that overlapping canvases can cause some problems? Is that still a real problem?
Any other issues I should be aware of?
And the last question: Is there any way to make a HTMLViewer to display a string (that holds HTML code), or do I need to use temp files or JavaScript code to change HTMLViewer's content?
Thanks!
-AF
I had planned to use ordinary 2D graphics for my game, but I just realized that HTMLViews and TextAreas could make some parts of the game a lot easier to code.
How does canvas perform if compared to ordinary 2D graphics? I guess it's slower, but how much slower? Has anyone done any tests? Experiences?
Do canvases have some kind of automatic buffers so that I don't need to redraw them every frame - only when I really need to update their contents?
I read that overlapping canvases can cause some problems? Is that still a real problem?
Any other issues I should be aware of?
And the last question: Is there any way to make a HTMLViewer to display a string (that holds HTML code), or do I need to use temp files or JavaScript code to change HTMLViewer's content?
Thanks!
-AF