oops, think it was a problem with my code that checks the file name for "debug" to see if it's running in debug mode - I was looking for ".exe" and not ".app".
HOWEVER, why the hell is my filename (obtained via AppFile()) like this:
"/Users/jakebirkett/desktop/BMax Jake/AOTMG/AOTMG.debug.app/Contents/MacOS/AOTMG.debug"
Basically what the hell is Contents/MacOS/AOTMG.debug doing on the end. Sounds like some kind of virtualisation.
Is there a place where I should tell the BMax IDE it's safe to write to in the OS and where my game can safely write ini files etc? Thanks.
HOWEVER, why the hell is my filename (obtained via AppFile()) like this:
"/Users/jakebirkett/desktop/BMax Jake/AOTMG/AOTMG.debug.app/Contents/MacOS/AOTMG.debug"
Basically what the hell is Contents/MacOS/AOTMG.debug doing on the end. Sounds like some kind of virtualisation.
Is there a place where I should tell the BMax IDE it's safe to write to in the OS and where my game can safely write ini files etc? Thanks.