Mac ini file being ignore yet data saved!?

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oops, think it was a problem with my code that checks the file name for "debug" to see if it's running in debug mode - I was looking for ".exe" and not ".app".

HOWEVER, why the hell is my filename (obtained via AppFile()) like this:

"/Users/jakebirkett/desktop/BMax Jake/AOTMG/AOTMG.debug.app/Contents/MacOS/AOTMG.debug"

Basically what the hell is Contents/MacOS/AOTMG.debug doing on the end. Sounds like some kind of virtualisation.

Is there a place where I should tell the BMax IDE it's safe to write to in the OS and where my game can safely write ini files etc? Thanks.