Textures

Blitz3D Forums/Blitz3D Programming/Textures

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I have got some reasonably decent models built but have issues with "large" textures.

If I want to add a uniform texture to a large area whats the most effective way. I seem to spend a lot of time rescaling images in PSP then pasting into a larger are for applying to the wall etc.

I know there is a proper way to do this as in MAPLET for example where it tiles the texture. (If thats the right word).