Fixed Steps and Tweening

BlitzMax Forums/BlitzMax Programming/Fixed Steps and Tweening

Slow mo is great for testing animations and special particle effects. I use it all the time with a hot key in my framework. I assume in the top example you just modify:

Global UPDATE_FREQUENCY = 10 ' times per second

to say 2 and you are running at 1/5th the speed.

All I do in my framework is change the framerate to anything I want and it just works.