You can use a combination of Cos and Sin to turn an angle and a radius into pixel coordinates.
e.g.
will draw an oval of dots, 3 degrees apart. The 100* and 70* scale the values up because normally you get something in the range of 0 to 1, so to turn it into screen coords you multiply it by the pixel width or height and hey presto.
e.g.
Graphics 640,480,0 For Local Angle:Int=0 to 359 step 3 Plot 320+(100*Cos(Angle)),240+(70*Sin(Angle)) Next
will draw an oval of dots, 3 degrees apart. The 100* and 70* scale the values up because normally you get something in the range of 0 to 1, so to turn it into screen coords you multiply it by the pixel width or height and hey presto.