ok, me again :)
I found a way to make it work: after
tex=loadtexture("x.bmp", 2 or 512)
...brushtexture brush,tex
you have to "activate" the alpha channel of the texture
this way:
brushalpha brush,0.9999
weird...
Anyway, if you´re after maximum compatibilty, you maybe should use all alpha textures this way :/
I found a way to make it work: after
tex=loadtexture("x.bmp", 2 or 512)
...brushtexture brush,tex
you have to "activate" the alpha channel of the texture
this way:
brushalpha brush,0.9999
weird...
Anyway, if you´re after maximum compatibilty, you maybe should use all alpha textures this way :/