TBitmapFont

BlitzMax Forums/BlitzMax Programming/TBitmapFont

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I kneel at your feet... Pretty please I need some "mesh" code in Bmax (or so I've been lead to believe) e.g. you instruct DX or GL to draw a load of tiles with perfect anti-aliased joins. It doesn't matter if the source tiles are separate images or one big image and the data is obtained with UV coords, but basically they must all output on a pefect single image (same size as the screen, well maybe a tiny bit larger) which I can then draw at floating point coords to avoid horrid line artifacts between the tiles which you can see when they are drawn separately with DrawImage and the screen is scrolling slowly. Make sense?