TBitmapFont

BlitzMax Forums/BlitzMax Programming/TBitmapFont

Hmm, interesting. To avoid multiple calls to FindChar when drawing the text, I'll think I'll fill the array slot specified by ID (the character code) instead of filling the array from slot 0, then I can just reference the correct array slot based on the character code without any searching. This should be a lot faster. Is there any reason you did it the other way that I'm not seeing?