GfK: OK thanks, yeah may do that, depends on the other options. I had some weird understanding that the screen retained the alpha channel for grabbing later...
tonyg: There may be source out there but I'm planning to add this to my framework so I feel like making it myself, but there could be some good example code! I made one for BPlus, so the basics are easy enough, it's just the grabbing and drawing I need to sort for BMax.
Dreamora: Yeah I have that (Ian Duff made DrawImageArea), and it works in OpenGL, so I could try that compared to drawing a normal image in a speed test. I'll have to make sure the bitmap font source file is within a reasonable power of 2 size though, like not going over 1024 I guess in case some graphics cards mess up (I've seen some not displaying over 1024).
tonyg: There may be source out there but I'm planning to add this to my framework so I feel like making it myself, but there could be some good example code! I made one for BPlus, so the basics are easy enough, it's just the grabbing and drawing I need to sort for BMax.
Dreamora: Yeah I have that (Ian Duff made DrawImageArea), and it works in OpenGL, so I could try that compared to drawing a normal image in a speed test. I'll have to make sure the bitmap font source file is within a reasonable power of 2 size though, like not going over 1024 I guess in case some graphics cards mess up (I've seen some not displaying over 1024).