Dangerous Asteroids W.I.P.

Miscellaneous Forums/Blitz Showcase/Dangerous Asteroids W.I.P.

Hi Nomen luni,
thank you very much for your answer and suggestions.

<< Less inertia on the ship >>
---> You mean, I guess, that the ship must stop faster rather than continue to move, when no thrust is pressed ? I'll look definately into it.

About the jerk, I'm very sad to hear that. I'm using no timer in the game - except in the Help screen - and SpriteCandy works with an internal timing that again, does not use any kind of timer, only the good old MilliSecs().

So I really don't know now how to avoid that jerk which, as I understand from you, happens every 3-4 seconds and therefore it's not related to the amount of sprites running on the screen. This puzzles me really :-/

May I ask you to explain in details what happens ? Does the 'jerky' phenomen affect all the sprites, or only a few ?

Does this jerk effect is noticeable also in other Blitz games, or only in my one ?

Sergio.