.. as i said: i have learned a lot ...
And as the DirectX 10 buildt-in instancing functions, it is going to be easy to make hardware instancing, just using CopyEntity.
I know its nonsless, but as you asked for a screenshot, you can see one here: http://www.box.net/shared/cxi7pk1aif
And as the DirectX 10 buildt-in instancing functions, it is going to be easy to make hardware instancing, just using CopyEntity.
I know its nonsless, but as you asked for a screenshot, you can see one here: http://www.box.net/shared/cxi7pk1aif