Is BMax fast enough for realtime sound synthesis?

BlitzMax Forums/BlitzMax Programming/Is BMax fast enough for realtime sound synthesis?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Of course the intention was not to generate one sample at a time, rather I'd fill a buffer of -say- 1024 samples, play it, while I continue calculating in the other buffer. The filter was a mere example, what I'm opting for is advanced FM.